-- 定义一个带有 sw_glass_tree_sapling 的特殊房间
AddRoom("Sw_Glass_Tree", {
    colour = { r = 0.3, g = 0.2, b = 0.1, a = 0.3 },
    value = WORLD_TILES.METEORCOAST_NOISE,
    tags = { "RoadPoison" },
    type = NODE_TYPE.SeparatedRoom,
    contents = {
        countprefabs =
        {
            sw_glass_tree_sapling = 1,
        },
        distributepercent = 0.17,
        distributeprefabs =
        {
            trap_starfish = 1.0,
            bullkelp_beachedroot = 1.5,
            moon_fissure = 0.5,
            driftwood_log = 0.5,
            driftwood_small1 = 0.5,
            driftwood_small2 = 0.5,
            dead_sea_bones = 0.75,
            lunar_island_rocks = 1.0,
            flint = 0.5,
            reeds = 0.75,
            twigs = 0.5,
            moonglass_rock = 0.3,
            moonglass = 0.1,
            purebrilliance = 0.05,
        },
    },
})
